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View allNotes on scanning an object with a 360° camera
A research log on object scanning with a 360° camera: Osmo stabilization, COLMAP pose error, YOLO masks, and HD training with Brush.
Dual fisheye, 360° rig, and a lens pointing the wrong way
A research log on 360° capture, fisheye split, and COLMAP: what we found running the full pipeline across three datasets.
Digitizing a real space: the gap between the demo and reality
Research log on 3D Gaussian splatting: what the demos promise, what breaks in practice, and the minimum pipeline that started working for us.